The Arts of LARP

Design, Literacy, Learning and Community in Live-Action Role Play

By David Simkins | Publisher: McFarland & Company, Inc., Publishers

About the book

This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.

Editions of The Arts of LARP

Paperback
ISBN 9780786496013
PDF
ISBN 9781476617305

Read an Excerpt

This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.

Frequently Asked Questions

What is The Arts of LARP about?

This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.

What core themes, tropes, or subjects are explored in The Arts of LARP?

Lifestyle, Hobbies and Leisure > Hobbies, quizzes and games

Where can I read a sample of The Arts of LARP?

You can read an official preview of the few pages here https://www.book2look.com/book/9780786496013

How long is The Arts of LARP and how many pages does it have?

The Arts of LARP has 224 page(s)

Who is/are the Author/s of the book The Arts of LARP?

David Simkins

Who is the Publisher of the book The Arts of LARP?

McFarland & Company, Inc., Publishers

What are the ISBN numbers for the physical and digital editions?

The Arts of LARP is available as paperback(ISBN 9780786496013) and pdf(ISBN 9781476617305)

Where can I buy The Arts of LARP online or support local independent bookshops?

You can buy The Arts of LARP from below

Where can I buy The Arts of LARP?