Blood, Sweat, and Pixels, The Triumphant, Turbulent Stories Behind How Video Games Are Made, HarperCollins, Jason Schreier,Computer games / online games: strategy guides / companion works,Digital Lifestyle and online world: consumer and user guides, dragon age inquisition; stardew valley; jason schreier; game development; development hell; jason schreir; blood sweat and pixels; jason schreirblood sweat and pixels; bioware; destiny; crunch; bungie; jason schrier; sweat; jason schrer; destiny 2; games; game design; microsoft; blood; art; pixel art; nintendo; halo wars; easy drawings videos; uncharted; programming; uncharted 4; witcher iii; the witcher; diablo iii; uncharted iv; the witcher 3; diablo 3; lucasarts; the witcher full book series; diablo; shovel knight; pillars of eternity; modern software engineering; audible; kotaku; gamin; videogames; game development process; game studio; game developer; game development challenges; game development insights; development; game dev; geek; indie game development; game development book; gaming; AAA game development; game development paperback; game development culture; game development crunch; game creation; game development history; game developer book; game development hardships; game programming; game production; gamedev; game developer stories; game development nonfiction; game; books; game programming professionals; artwork; game studio culture; game creation book; game production book; game developer nonfiction; game production challenges; game development journalism; game creation stories; game studio stories; game industry; nonfiction; game developer interviews; game programming book; game programming stories; game books; game studies; game studio culture book; game design book; game industry stories book; behind the scenes gaming; game development memoir; game developer journalism; game studio challenges; tech; game production stories; game programming nonfiction; game industry challenges; game studio nonfiction; game industry insights; game creation nonfiction; making games book; indie game stories; game industry book; game developer memoir book; game developer memoir; game design nonfiction; creativity; artist; game industry paperback; biographies memoirs; work; game industry nonfiction; game production nonfiction; game strategy guides,, , United States, en-UShttps://www.harpercollins.comdragon age inquisition; stardew valley; jason schreier; game development; development hell; jason schreir; blood sweat and pixels; jason schreirblood sweat and pixels; bioware; destiny; crunch; bungie; jason schrier; sweat; jason schrer; destiny 2; games; game design; microsoft; blood; art; pixel art; nintendo; halo wars; easy drawings videos; uncharted; programming; uncharted 4; witcher iii; the witcher; diablo iii; uncharted iv; the witcher 3; diablo 3; lucasarts; the witcher full book series; diablo; shovel knight; pillars of eternity; modern software engineering; audible; kotaku; gamin; videogames; game development process; game studio; game developer; game development challenges; game development insights; development; game dev; geek; indie game development; game development book; gaming; AAA game development; game development paperback; game development culture; game development crunch; game creation; game development history; game developer book; game development hardships; game programming; game production; gamedev; game developer stories; game development nonfiction; game; books; game programming professionals; artwork; game studio culture; game creation book; game production book; game developer nonfiction; game production challenges; game development journalism; game creation stories; game studio stories; game industry; nonfiction; game developer interviews; game programming book; game programming stories; game books; game studies; game studio culture book; game design book; game industry stories book; behind the scenes gaming; game development memoir; game developer journalism; game studio challenges; tech; game production stories; game programming nonfiction; game industry challenges; game studio nonfiction; game industry insights; game creation nonfiction; making games book; indie game stories; game industry book; game developer memoir book; game developer memoir; game design nonfiction; creativity; artist; game industry paperback; biographies memoirs; work; game industry nonfiction; game production nonfiction; game strategy guides, [BLURB],[CITY],,books, ebooks, biblet, Book2look