Virtual Economies

Design and Analysis

By Edward Castronova, Vili Lehdonvirta | Publisher: MIT Press

About the book

How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods.

In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.

Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

Editions of Virtual Economies

Hardcover
ISBN 9780262027250
Paperback
ISBN 9780262535069
EBook
ISBN 9780262320412
EBook
ISBN 9780262323314
EBook
ISBN 9780262323321

Read an Excerpt

How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods.

In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.

Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

Frequently Asked Questions

What is Virtual Economies about?

How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods.

In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.

Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

What core themes, tropes, or subjects are explored in Virtual Economies?

Economics, Finance, Business and Management > Economics

Where can I read a sample of Virtual Economies?

You can read an official preview of the few pages here https://www.book2look.com/book/9780262027250

Is Virtual Economies part of a series, and can it be read as a standalone?

Yes it is a part of series Information Policy

Who is/are the Author/s of the book Virtual Economies?

Edward Castronova, Vili Lehdonvirta

Who is the Publisher of the book Virtual Economies?

MIT Press

What are the ISBN numbers for the physical and digital editions?

Virtual Economies is available as hardcover(ISBN 9780262027250) and paperback(ISBN 9780262535069) and ebook(ISBN 9780262320412) and ebook(ISBN 9780262323314) and ebook(ISBN 9780262323321)

Where can I buy Virtual Economies online or support local independent bookshops?

You can buy Virtual Economies from below

Where can I buy Virtual Economies?