The Stuff of Bits

An Essay on the Materialities of Information

By Paul Dourish | Publisher: MIT Press

About the book

An argument that the material arrangements of information—how it is represented and interpreted—matter significantly for our experience of information and information systems.

Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society.

In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital.

Editions of The Stuff of Bits

Hardcover
ISBN 9780262036207
Paperback
ISBN 9780262546522
EBook
ISBN 9780262340113
EBook
ISBN 9780262340120
EBook
ISBN 9780262340137

Read an Excerpt

An argument that the material arrangements of information—how it is represented and interpreted—matter significantly for our experience of information and information systems.

Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society.

In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital.

Frequently Asked Questions

What is The Stuff of Bits about?

An argument that the material arrangements of information—how it is represented and interpreted—matter significantly for our experience of information and information systems.

Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society.

In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital.

What core themes, tropes, or subjects are explored in The Stuff of Bits?

Computing and Information Technology > Computer science > Human–computer interaction

Where can I read a sample of The Stuff of Bits?

You can read an official preview of the few pages here https://www.book2look.com/book/9780262036207

Who is/are the Author/s of the book The Stuff of Bits?

Paul Dourish

Who is the Publisher of the book The Stuff of Bits?

MIT Press

What are the ISBN numbers for the physical and digital editions?

The Stuff of Bits is available as hardcover(ISBN 9780262036207) and paperback(ISBN 9780262546522) and ebook(ISBN 9780262340113) and ebook(ISBN 9780262340120) and ebook(ISBN 9780262340137)

Where can I buy The Stuff of Bits online or support local independent bookshops?

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Where can I buy The Stuff of Bits?