Communities of Play, Emergent Cultures in Multiplayer Games and Virtual Worlds, MIT Press, Celia Pearce,Virtual reality,Computer science, virtual world;nerd gifts;geek gifts;gamer gifts;gifts for gamers;gifts for nerds;gifts for geeks;digital design;multiplayer games;gameplay;game play;virtual;community;rpg;role playing games;roleplaying games;computer games;digital games;media studies;game studies;game programming;game development;game design;video game design;gaming books;video game books;videogames;video games;fandom;online games;games;gaming;technology;computers;computer;virtual reality;video game;gifts for women;gifts for her,, , United States, en-UShttps://www.penguinrandomhouse.comvirtual world;nerd gifts;geek gifts;gamer gifts;gifts for gamers;gifts for nerds;gifts for geeks;digital design;multiplayer games;gameplay;game play;virtual;community;rpg;role playing games;roleplaying games;computer games;digital games;media studies;game studies;game programming;game development;game design;video game design;gaming books;video game books;videogames;video games;fandom;online games;games;gaming;technology;computers;computer;virtual reality;video game;gifts for women;gifts for her, [BLURB],[CITY],,books, ebooks, biblet, Book2look