Virtual Reality, , MIT Press, Samuel Greengard,Virtual reality,Computer science, video game design;videogames;game studies;game programming;gamer gifts;video game books;game development;metaverse;geek gifts;nerd gifts;gifts for nerds;gifts for gamers;gifts for geeks;game design;video games;computer games;technology;artificial intelligence;vr headset;vr;mixed reality;virtual reality;augmented reality;gaming books;computers;computer;tech;computer books;improvement;security;self help;business;work;productivity;military;psychology;cyberpunk;internet;culture;strategy;management,, The MIT Press Essential Knowledge series, United States, en-UShttps://www.penguinrandomhouse.comvideo game design;videogames;game studies;game programming;gamer gifts;video game books;game development;metaverse;geek gifts;nerd gifts;gifts for nerds;gifts for gamers;gifts for geeks;game design;video games;computer games;technology;artificial intelligence;vr headset;vr;mixed reality;virtual reality;augmented reality;gaming books;computers;computer;tech;computer books;improvement;security;self help;business;work;productivity;military;psychology;cyberpunk;internet;culture;strategy;management, [BLURB],[CITY],,books, ebooks, biblet, Book2look