About the book
The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future.
DON'T MISS THE SERIES—NOW STREAMING EXCLUSIVELY ON PRIME VIDEO!
Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.
Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.
Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.
Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
Editions of The Peripheral
- Hardcover
- ISBN 9780399158445
- Paperback
- ISBN 9780425276235
- EBook
- ISBN 9780698170704
- AudioStreaming
- ISBN 9781101619872
- AudioStreaming
- ISBN 9780553545920
- AudioDisc
- ISBN 9781611763355
- AudioDisc
- ISBN 9780553545913
Read an Excerpt
The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future.
DON'T MISS THE SERIES—NOW STREAMING EXCLUSIVELY ON PRIME VIDEO!
Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.
Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.
Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.
Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
Frequently Asked Questions
What is The Peripheral about?
The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future.
DON'T MISS THE SERIES—NOW STREAMING EXCLUSIVELY ON PRIME VIDEO!
Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.
Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.
Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.
Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
What core themes, tropes, or subjects are explored in The Peripheral?
Fiction > Science fiction > Hard science fiction
Where can I read a sample of The Peripheral?
You can read an official preview of the few pages here https://www.book2look.com/book/9780399158445
Is The Peripheral part of a series, and can it be read as a standalone?
Yes it is a part of series The Jackpot Trilogy
Who is/are the Author/s of the book The Peripheral?
William Gibson
What are the ISBN numbers for the physical and digital editions?
The Peripheral is available as hardcover(ISBN 9780399158445) and paperback(ISBN 9780425276235) and ebook(ISBN 9780698170704) and audiostreaming(ISBN 9781101619872) and audiostreaming(ISBN 9780553545920) and audiodisc(ISBN 9781611763355) and audiodisc(ISBN 9780553545913)
Where can I buy The Peripheral online or support local independent bookshops?
You can buy The Peripheral from below
Where can I buy The Peripheral?