The Handbook of the Psychology of Communication Technology, , Wiley, S. Shyam Sundar,Media studies,Cultural and media studies, Psychology of communication technology, computers as social actors, interpersonal communication, hyperpersonal communication, social media, SIDE model, technological affordances, MAIN model, interactivity effects, altered experiences, online communication, virtual reality, social cognition, technology, digital human representation, embodied conversational agents, avatar-mediated conversation, avatars, gender psychology, virtual environments, virtual games, online dating, the social self, habitual internet use, problematic internet use, cyberbullying, internet addiction, technological therapy, cybertherapy, technologies for learning, psychology of multimedia learning, user behaviors, persuasive technology, online communities, computer-mediated communication, online forums, human-computer interaction, robotics, online health, online mass communication, social media, telepresence, online deception, adolescent development, technology diffusion, technology adoption, online selective exposure, online credibility, customization, navigability, modality, online trust, online social support, digital games, augmented reality,, Handbooks in Communication and Media, United States, en-UShttps://www.wiley.comPsychology of communication technology, computers as social actors, interpersonal communication, hyperpersonal communication, social media, SIDE model, technological affordances, MAIN model, interactivity effects, altered experiences, online communication, virtual reality, social cognition, technology, digital human representation, embodied conversational agents, avatar-mediated conversation, avatars, gender psychology, virtual environments, virtual games, online dating, the social self, habitual internet use, problematic internet use, cyberbullying, internet addiction, technological therapy, cybertherapy, technologies for learning, psychology of multimedia learning, user behaviors, persuasive technology, online communities, computer-mediated communication, online forums, human-computer interaction, robotics, online health, online mass communication, social media, telepresence, online deception, adolescent development, technology diffusion, technology adoption, online selective exposure, online credibility, customization, navigability, modality, online trust, online social support, digital games, augmented reality, [BLURB],[CITY],,books, ebooks, biblet, Book2look