About the book
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Editions of Critical Gaming: Interactive History and Virtual Heritage
- EBook
- ISBN 9781317157380
- PDF
- ISBN 9781317157397
Read an Excerpt
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Frequently Asked Questions
What is Critical Gaming: Interactive History and Virtual Heritage about?
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
What core themes, tropes, or subjects are explored in Critical Gaming: Interactive History and Virtual Heritage?
Reference, Information and Interdisciplinary subjects > Library and information sciences / Museology
Where can I read a sample of Critical Gaming: Interactive History and Virtual Heritage?
You can read an official preview of the few pages here https://www.book2look.com/book/9781317157380
Is Critical Gaming: Interactive History and Virtual Heritage part of a series, and can it be read as a standalone?
Yes it is a part of series Digital Research in the Arts and Humanities
Who is/are the Author/s of the book Critical Gaming: Interactive History and Virtual Heritage?
Erik Champion
Who is the Publisher of the book Critical Gaming: Interactive History and Virtual Heritage?
Taylor and Francis
What are the ISBN numbers for the physical and digital editions?
Critical Gaming: Interactive History and Virtual Heritage is available as ebook(ISBN 9781317157380) and pdf(ISBN 9781317157397)