The GameMaker Standard

By Andrew Howell, David Vinciguerra | Publisher: CRC Press

About the book

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.

Editions of The GameMaker Standard

EBook
ISBN 9781317514688
PDF
ISBN 9781317514695

Read an Excerpt

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.

Frequently Asked Questions

What is The GameMaker Standard about?

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.

What core themes, tropes, or subjects are explored in The GameMaker Standard?

Computing and Information Technology > Graphical and digital media applications > Digital animation

Where can I read a sample of The GameMaker Standard?

You can read an official preview of the few pages here https://www.book2look.com/book/9781317514688

Is The GameMaker Standard part of a series, and can it be read as a standalone?

Yes it is a part of series Focal Press Game Design Workshops

Who is/are the Author/s of the book The GameMaker Standard?

Andrew Howell, David Vinciguerra

Who is the Publisher of the book The GameMaker Standard?

CRC Press

What are the ISBN numbers for the physical and digital editions?

The GameMaker Standard is available as ebook(ISBN 9781317514688) and pdf(ISBN 9781317514695)