About the book
This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.
Editions of The GameMaker Standard
- EBook
- ISBN 9781317514688
- PDF
- ISBN 9781317514695
Read an Excerpt
This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.
Frequently Asked Questions
What is The GameMaker Standard about?
This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.
What core themes, tropes, or subjects are explored in The GameMaker Standard?
Computing and Information Technology > Graphical and digital media applications > Digital animation
Where can I read a sample of The GameMaker Standard?
You can read an official preview of the few pages here https://www.book2look.com/book/9781317514688
Is The GameMaker Standard part of a series, and can it be read as a standalone?
Yes it is a part of series Focal Press Game Design Workshops
Who is/are the Author/s of the book The GameMaker Standard?
Andrew Howell, David Vinciguerra
Who is the Publisher of the book The GameMaker Standard?
CRC Press
What are the ISBN numbers for the physical and digital editions?
The GameMaker Standard is available as ebook(ISBN 9781317514688) and pdf(ISBN 9781317514695)