Free Time, The History of an Elusive Ideal, NYU Press, Gary S. Cross,History,History and Archaeology, worktime; Worktime; consumption; leisure; Leisure; history; genteel; work ethic; Work ethic; Work ethic; labor movement; festivals; Festivals; culture wars; Culture wars; 40-hour week; Work/life balance; Simplicity movement; Work time; Free time; Economic theory; Neolithic Revolution; Industrialization; festivals; Festivals; Saturnalia; Aristocracy; Pleasure gardens; Aristotle; leisure; Leisure; work ethic; Work ethic; Work ethic; Work discipline; 8-hour day; Scientific management; Work science; Kitsch; Highbrow; Carnival culture; Film industry; Amusement parks; Counterculture; culture wars; Culture wars; Planned obsolescence; Digital technology; Data smog; work ethic; Work ethic; Work ethic; Rosa, Helmut; Resonance; worktime; Worktime; Postmodernity; Fast capitalism; Other-directed; Consumer engineering,, , United States, en-USworktime; Worktime; consumption; leisure; Leisure; history; genteel; work ethic; Work ethic; Work ethic; labor movement; festivals; Festivals; culture wars; Culture wars; 40-hour week; Work/life balance; Simplicity movement; Work time; Free time; Economic theory; Neolithic Revolution; Industrialization; festivals; Festivals; Saturnalia; Aristocracy; Pleasure gardens; Aristotle; leisure; Leisure; work ethic; Work ethic; Work ethic; Work discipline; 8-hour day; Scientific management; Work science; Kitsch; Highbrow; Carnival culture; Film industry; Amusement parks; Counterculture; culture wars; Culture wars; Planned obsolescence; Digital technology; Data smog; work ethic; Work ethic; Work ethic; Rosa, Helmut; Resonance; worktime; Worktime; Postmodernity; Fast capitalism; Other-directed; Consumer engineering, [BLURB],[CITY],,books, ebooks, biblet, Book2look