How to Play Video Games, , NYU Press, Matthew Thomas Payne,Computer games / online games: strategy guides / companion works,Digital Lifestyle and online world: consumer and user guides, Age of Empires; Authorship; Avatar; Bioshock; BioShock Infinite; Borderlands; Capitalism; Casual game; Civilization; Clash Royale; Colonialism; Conquest; Cookie Clicker; Don’t Starve; Donkey Kong; Empathy; Environmental storytelling; Ethics; Fatherhood; Feminism; Feminist game studies; FIFA; First-person shooter; Free-to-play; Game criticism; Game design; Game Dev Tycoon; Game developers; Game industry; Game studies; Gameplay; Gaming capital; Gender; Grand Theft Auto; Heterosexual masculinity; Hideo Kojima; Immersion; Imperialism; Independent games; Indies; Interactivity; Inventory; Jonathan Blow; Ken Levine; Kim Kardashian: Hollywood; Labor; Legend of Zelda; Leisure Suit Larry; LGBTQ; Lucas Pope; Magic circle; Masculinity; Media studies; Metal Gear; Mobile game; Monetization; Morality; Narrative; Naughty Dog games; NBA 2K16; Nintendo; Papers, Please; PaRappa the Rapper; Planescape Torment; Player character; Point-and-click adventure; Post-apocalyptic; Postcolonial; Puzzle games; QGCon; Queer gaming; Queerness and Games Conference; Race; Realism; Real-time strategy; Role-playing game; RPG; Shigeru Miyamoto; Sid Meier; Sierra Online; Simulation; Sniper Elite III; Sound; Spike Lee; Sports video games; Strategy; Super Mario Bros.; Temporality; Tetris; The Last of Us; The Legend of Zelda: Ocarina of Time; User-created content; User-generated content; World-building,, User's Guides to Popular Culture, United States, en-USAge of Empires; Authorship; Avatar; Bioshock; BioShock Infinite; Borderlands; Capitalism; Casual game; Civilization; Clash Royale; Colonialism; Conquest; Cookie Clicker; Don’t Starve; Donkey Kong; Empathy; Environmental storytelling; Ethics; Fatherhood; Feminism; Feminist game studies; FIFA; First-person shooter; Free-to-play; Game criticism; Game design; Game Dev Tycoon; Game developers; Game industry; Game studies; Gameplay; Gaming capital; Gender; Grand Theft Auto; Heterosexual masculinity; Hideo Kojima; Immersion; Imperialism; Independent games; Indies; Interactivity; Inventory; Jonathan Blow; Ken Levine; Kim Kardashian: Hollywood; Labor; Legend of Zelda; Leisure Suit Larry; LGBTQ; Lucas Pope; Magic circle; Masculinity; Media studies; Metal Gear; Mobile game; Monetization; Morality; Narrative; Naughty Dog games; NBA 2K16; Nintendo; Papers, Please; PaRappa the Rapper; Planescape Torment; Player character; Point-and-click adventure; Post-apocalyptic; Postcolonial; Puzzle games; QGCon; Queer gaming; Queerness and Games Conference; Race; Realism; Real-time strategy; Role-playing game; RPG; Shigeru Miyamoto; Sid Meier; Sierra Online; Simulation; Sniper Elite III; Sound; Spike Lee; Sports video games; Strategy; Super Mario Bros.; Temporality; Tetris; The Last of Us; The Legend of Zelda: Ocarina of Time; User-created content; User-generated content; World-building, [BLURB],[CITY],,books, ebooks, biblet, Book2look