Video Games Have Always Been Queer, , NYU Press, Bo Ruberg,Media studies,Cultural and media studies, arcade games; avant-garde; Between Men; Burnout; chrononormativity; close reading; Consentacle; cultural logic; degamification; design; failure; game studies; gamification; Halberstam; heteronormativity; independent games; interactive systems; intimacy; Juul; LGBTQ; LGBTQ experience; LGBTQ game-makers; methodologies; Musgrave; non-normativity; Octodad; Pong; queer theory; queerness; Realistic Kissing Simulator; regamification; Sedgwick; spatiality; speedrunning; Squinkifer; temporality; transgression; walking simulators,, Postmillennial Pop, United States, en-USarcade games; avant-garde; Between Men; Burnout; chrononormativity; close reading; Consentacle; cultural logic; degamification; design; failure; game studies; gamification; Halberstam; heteronormativity; independent games; interactive systems; intimacy; Juul; LGBTQ; LGBTQ experience; LGBTQ game-makers; methodologies; Musgrave; non-normativity; Octodad; Pong; queer theory; queerness; Realistic Kissing Simulator; regamification; Sedgwick; spatiality; speedrunning; Squinkifer; temporality; transgression; walking simulators, [BLURB],[CITY],,books, ebooks, biblet, Book2look